Animation cinema: the techniques of the greatest movies

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Animation cinema takes us into a whirlwind of emotions and breathtaking universes. We are more and more fond of it, as evidenced by the top 5 films of 2018, which include two animated films:  Me, ugly and bad 3 and Coco. The popularity of these films has pushed Futura to investigate what is happening behind the screen.

What techniques and technologies have led animation cinema to become the most successful machine it is today?

In addition to a century of existence, the animated cinema has offered us great classics like Disney movies, humor with The Simpsons (2007), and poetry with The Journey of Chihiro (2002). He has met with growing success: in recent years, films like Zootopie (2016), The Snow Queen (2013), The Minions (2015), The World of Dory (2016) and The Incredibles 2 (2018) exceeded $ 1 trillion in revenue. All these films present an animation of their own, which befits the story told, the feelings provided, and the desired aesthetic result. Now you can enjoy all these on free movies sites.

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Because it fits into all genres and employs techniques all more original than the other, animation is difficult to define. It applies to create the illusion of movement from what is frozen, deceiving the eye and the brain by quickly scrolling successive images. It gives life to the inanimate and thus opposes cinema in real shots, which takes actors in the flesh. The word “animation” comes from elsewhere from the Latin anima, which means “soul, vital breath”.

An overview of digital techniques and technologies developed throughout the fascinating history of animation cinema. An overview of digital techniques and technologies developed throughout the fascinating history of animation cinema.

The diversity of animation techniques

Both artistic and technical, animation cinema is synonymous with diversity and creativity. Since its inception at the turn of XXth century, it was reinvented, taking advantage of new technologies, without forgetting its origins. This gives him today a thousand faces:

  • The animation plane or in 2D: It uses drawing, painting on glass, sand or paper cut, all being photographed or filmed by a camera.
  • The animation in volume or 3Dreal. She takes as actor’s puppets, toys, and other inanimate objects, like Chicken Run (2000) – it is called stop-motion. It can also stage animals or humans – we speak in this case of pixilation. Again, everything is recorded by a camera or camera.
  • The animation computer. It includes 2D digital animation, as in The Princess and the Frog (2010), and 3D, as in Zootopie (2016). In the case of 3D, we speak fluently of computer generated images, that is to say fully computer generated images. They completely free themselves from the camera and constitute a special case of special effects, which can be found in a shambles in movies, in films such as Avengers: Infinity War (2018), Avatar (2009), Ready Player One (2018), etc.

Making an animated film requires several years of work and hundreds of animators, who often work in the shadows: they were for example 800 on The Lion King (1994) and 400 on  Toy Story (1996). This dossier proposes to place, for once, behind the scenes in the spotlight and to trace the exciting adventure of animation cinema through various techniques and technologies, craft and digital, who have marked his story. Discover the animation before the cinema, the techniques used during the golden age of the cartoon, the undersides of the computer-generated images, the photorealism race or the promises and the fears engendered by the progress of the computer in the ‘animation.